I think this is a fair piece. No, you dont need to buy loot boxes and its random enough that it probably wont help. Should they be in the game? Eh maybe not. Are they pay2win? Seems to random to be actually helpful.
https://trib.al/pCaAq59
Reports have floated around that it would take dozens of hours to get the real ending of Shadow of War, and worse, that the game is designed to be so grindy, players have a reason to drop cash on powerful orcs. The narrative is that Shadow of War’s post-game has been designed differently than the rest of the experience. It’s actually simpler than that. Shadow of War’s endgame is constructed exactly like the main game, which is already a bit repetitive. And as I mentioned in my review, the bulk of the Shadow of War experience is extremely similar Shadow of Mordor, the first game. Shadow Wars doesn’t illuminate much about the evils of microtransactions and how they can change and ruin a game, as much as it reveals something about the already existing experience.
and then there is this
But for those of you wondering if this game is going to make you feel like you have to spend more than $60 to see all of it has to offer, don’t worry. You can spend money if you want to, but I’m not sure why you would.
So yes I agree microtransactions break the immersion, they are annoying, they are stupid, but in this case they are not the evil being you want them to be you.
I understand the larger war against microtransaction, I certainly do, but they are not going to go away. The fact that when a game comes out WITHOUT paid DLC we praise it as the exception, should show you the rule is paid DLC and microtransactions, and it sucks, and maybe boycotting the game will stop it, but far more likely this game will sell millions of copies and the machine will keep moving. If you hate it, but indie and know that every major studio is going to do this, thats the model. Maybe its worth it for continued support and upkeep, maybe its a scam, but huge game companies like WB/EA are going to milk you.