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Best strategy is stay at kicking range early on while Conor is still guaging distance(he tends to perfer throwing teeps to guage distance rather than jabs since it makes people want to rush in to close distance.). Let him throw, try to catch a kick, make the TD threat real. Best case scenario you take him down. Worst case it buys you time to set something up.Not much of a puzzle...
You have to deny him a left hand and optimally find an entry for some TD during 8 minutes while he's still fresh, agile and has good footwork.
The hard part is pulling that out when punches are flying.
And of course MAKE HIM WORK! Keep him moving and make him throw. If you have to take a punch or two thats fine. He won't put you out in one shot unless you charge him.