I can't speak for the entire game design process, BUT. I've been a modeler for almost two decades and use 3d visualization as part of my daily profession. This idea that "games cost so much more to make and require so much more resources / time" is absolute, fucking, bullshit. I don't buy it for a second. It's SOOOOO much easier to go from concept, to model, to engine now than it was in the 90's. The learning curve and pipelines are exponentially more friendly. The tools now are amazing. And as stated above, the market is much more far reaching and hits many more demographics than even a decade ago. It's publishers price gouging and stripping content for DLC.....and it's fucking gross.
Actually, I would argue that back then, most of the game devs were more like indie devs of today. A small team or even a single guy could do all the programming alone. Maybe even music and graphics.Back then, indie games were non-existent but now small teams can have a real shot at making a successful game. Total outliers but look at Rocket League and Minecraft. As noted by the other scholarly and gentlemanly posters above, the install/consumer base is massive compared to 20 years ago and a huge chunk of game development goes to marketing. Marketing is definitely needed because some good to great games don't do as well as they should without a decent push. I'm not a programmer or game designer but afaik, there were no free or cheap tools to make games like there are now.
Chief Operating Officer:
Jay Wilbur
Programming:
Jason Blochowiak, John Carmack, John Romero
Graphics / Artwork:
Adrian Carmack
Documentation:
Kevin Cloud
Director:
Tom A. Hall
Music:
Robert Prince
Cover Illustration:
Ken Rieger, Julie Bell
Actually, I would argue that back then, most of the game devs were more like indie devs of today. A small team or even a single guy could do all the programming alone. Maybe even music and graphics.
Credits for the Wolfenstein 3D:
programming, music and graphics: 5 guys.
Back in the day you also had to spend time play testing a game. You did not have the ability to put out patches later on.
When you had one basic configuration for a computer and 20.000 lines of code compared to every fucking thing you can imagine combined together and 20.000
files then you need patches and a horde of programmers. Developers love iOS and console games for a reason.
What are you talking about? If you had not noticed Console games come out with as many if not more patches as PC games at this point. iOS programs and apps also get patched.
You have no idea what you are talking about.
More patches? Do you have alternative facts?
Console patches are minor matters.
And pcs are a nightmare to patch.
Check out the list and cost of Daikatana.
Or go and make Witcher 3 with 5 dudes. You all get paid a hundred million bucks.
Also you can film Avengers 3 with you and your homies. Two hundred million each.
Modern games cost a SHIT load of money to make and the ones that were cheap to make like Minecraft are outliers.
...
.