- I wanted to create a new Front Mission world with a new lineup.
- We didnt do a sequel because we wanted Front Mission to be seen in a different perspective, rather than the so-called robot thing.'
- It inherits the world and setup [of Front MissionThe genre is stylistcally a third-person shooter. There are shooting elements, but its difficult to clear if youre only shooting. Wanzer-riding actions and stealth elements are also being put in.
- You wont always be fighting in Wanzers. - The maps are built with limited space, but theyre laid out so that the route to your destination is wide.
- The setting is the year 2127. Chronologically, that is between Front Mission 5 and Front Mission Evolved."
- (Regarding character designs) When we initially started the Left Alive project, we consulted with Hideo Kojima, Kenichiro Imaizumi, and Yoji Shinkawa, and got their consent.
- There are also replayability elements. There arent multiple endings, but depending on how you proceed, the outcome the characters meet will change. Depending on your choices, they may be happy or unhappy, may find a solution to a mystery or may not
- There are changes depending on choices that appear in conversation, or whether you abandon or rescue an NPC in need of help.
- The game uses a stage-based structure.
- Were not saying there arent any online elements, but theyll be a bonus if we have them.
- (Regarding Nabeshima joining Square Enix) I heard when he left From Software three years ago, so I used that opportunity to invite him to make something together.
- Development on Left Alive is currently 50 percent complete.