UPDATED 9:50 GMT.
From the Spanish Forum EOL.
http://www.elotrolado.net/hilo_fallo...70#p1740147197 and some leaked videos from
https://vid.me/kjthemonarch
No weapon CONDITION confirmed.
The power armor needs a fusion core to run. (!!!) They NOW seem to run out as there's a perk related to its duration.
When in power armor our carry weight threshold and our resistance are way higher but we are much slower. We can enter buildings with the PA without any problem.
We'll get a message or notification when our settlements are under attack. We have to manage the population, food, security, water...If we let one of our settlements be assaulted we will lose some of our people.
NEW PERK (LUCK 6): "You're not idiot...! Just different. Randomly receive three times EXP (experience points) for any action. The lower your intelligence, the greater the chance"
NEW PERK (END 9): Ghoul: "Of course, you are still human...Externally! Now radiation regenerates health."
NEW PERK (STR 10)ain Train: " Choo choo! All aboard! If you are equipped with a Power Armor, sprint to the enemies to bash them and hurt them. Robotic and huge enemies wont bash."
NEW PERK (PER 7): Reflect: "You are like a mirror! Get +10 resistance to energy damage."
NEW PERK (INT 9): Nuclear physicist: "You have learnt to split the atom...and master it! Radiation weapons do 50% more damage and fusion cores last 25% more."
In terms of dialogue, often we can choose between an aggressive or a diplomatic way. CHARISMA is key when we have to deal with some situations. It seems that WE CAN'T go back in the dialogue to choose another option. (e g if you decide to choose a theme of conversation you can have other themes cut off.)
Now some dialogue options are colored to indicate the chance of success depending on our charisma level (red, orange, green).
Confirmed NO HARDCORE mode (thirst/hunger/fatigue). The only difference between the six modes (from very easy to survival) apart from the obvious damage dealt/received multiplier, is the higher the difficulty the greater the chance to find LEGENDARY ENEMIES with a star in their avatar. They are though and more likely to have unique loot than normal enemies.
Stealth mode is similar to Skyrim but much more improved according to the tester. Lots of perks related to stealth and theft.
NEW type of weapon damage: RADIATION.
In character creation we CAN'T choose our height but we CAN modify our body type.
COVER SYSTEM is contextual. We don't have to press any button, just walk towards the object we want to cover with (wall,car...) then when we aim we expose ourselves. Similar to MGS TPP as far as I've seen.
Loading screens are very similar to Skyrim ones. World objects rotating followed by some information about game mechanics and lore.
New radio song already seen in FO3 (Johnny Guitar???):
https://www.youtube.com/watch?v=H-iEh2E07Uc
We are able to sprint and jump while in PA. Not as slow as we thought.
EDIT: I'm adding some stuff already posted in /fo4 because people keep asking me.