In a way, he does have a point. The $60 price point barrier must be back breaking to game developers. I think I was paying $40-$50 for a game in the 90's. I paid $30 (on sale) for X-Com (PC) a few years ago and I know I put in around 150+ hours on it. Yeah I was a X-Com junky... loved it. That's about $.20/hour. If you have a couch co-op game then the value is even better.
Add in the price for hosting services for the online games and the cost impact to the developers grows even more.
Movie prices have more than tripled since then and you watch them for 2-3 hours. Say for instance, when I take the family (5 of us) to see a Marvel movie. It's about $25 or more for 2.5 hours or $10-$15 per hour. A far cry from the $1 per hour (or less) that is paid for games.
Plus, you have to pay again to watch the movie or buy the DVD (if you're not a pirate
). Games are a one time purchase... forever reusable.
So what's the answer? Maybe one of them needs to go ahead and break the glass ceiling and charge $70. I doubt it would impact the AAA game sales. If the game is good, great even, people will pay. People just want to know if they are getting value for their money. They aren't going to pay $70-$100 for crap games, not matter the supposed extras getting thrown in.
Sure, there will be people who will decide to wait for the price drop, but that happens anyway. But there will be plenty of people who will want to buy on day 1 for the big games.
However, I think gamers are getting sick and tired of the microtransaction pay model. It's going to eventually implode on the game developers. I think it already has on IOS gaming. I don't know anyone who games much on their phones anymore. The FTP model killed the appeal for me. I'd rather pay money to just play the games up front and know what I'm getting.
Make the extra characters available by DLC if you have to, but fuck unlocking them through loot boxes, especially having to grind excessive hours just to get to them. From what I've read, it seems Destiny found a good balance between the two. I haven't played it yet.