This ammo discussion is making me think about general gaming difficulty.
Usually the go to difficulty modifier for a game like this is just adjusting HP values. I think most would agree it is a pretty thoughtless way to make a game harder.
But looking at this ammo deal it seems like people understand that ammo is available but they don't want to take the steps to acquire it.
Is this a case of players not enjoying a forced difficulty mechanic or is it a case of players not enjoying a core element that is implemented well.
To me it is almost like saying 'I don't like that I have to aim at enemies, it would be much easier if they just died for me.'
Usually the go to difficulty modifier for a game like this is just adjusting HP values. I think most would agree it is a pretty thoughtless way to make a game harder.
But looking at this ammo deal it seems like people understand that ammo is available but they don't want to take the steps to acquire it.
Is this a case of players not enjoying a forced difficulty mechanic or is it a case of players not enjoying a core element that is implemented well.
To me it is almost like saying 'I don't like that I have to aim at enemies, it would be much easier if they just died for me.'