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So in football it's often a popular trend to give players overall ratings, egg:dribbling, passing, finishing, stamina, tackling, heading, etc. but all efforts in MMA video games have been poor so far.
Let's try and give MMA fighters attribute stats based on their overall ability. The first step would be to single out what specific aspects of the game are deserving of their own category.
So here's a template:
Kicks(thought it's better to have it's own category than to just put striking)
Boxing(should clinch/dirty boxing be taken as separate?)
Chin(the ability to absorb punishment)
Heart/Mentality
Speed/Reflexes
Submissions
Wrestling(should ground and pound have it's own category?)
Cardio
Take-down Defense
And there are a few others that would potentially make for good attributes like foot work, strength(this one should definitely be in there but I'm not sure how much it overlaps with striking and grappling). Also,should there actually be 2 separate categories in(Take-downs and grappling) instead of wrestling?
After we settle this, the next step is to assign numerical value to each attribute depending on the fighter. Either 1 to 10 or 1 to 100.
Here's my solution:
10-Arguably GOAT(if there's an individual who stands out as the single best ever only he will receive a 10)
9-Among the best ever
8-World Class
7-Solid
6-Above average
5-Average
4-Bellow average
3-shit for a fighter
2-civilian level
1-complete turd(it should be extremely difficult rating any fighter with this value)
After this thread reaches a decent conclusion, I'm gonna open a PART 2 where we actually assign value to fighters.
Thoughts?
Let's try and give MMA fighters attribute stats based on their overall ability. The first step would be to single out what specific aspects of the game are deserving of their own category.
So here's a template:
Kicks(thought it's better to have it's own category than to just put striking)
Boxing(should clinch/dirty boxing be taken as separate?)
Chin(the ability to absorb punishment)
Heart/Mentality
Speed/Reflexes
Submissions
Wrestling(should ground and pound have it's own category?)
Cardio
Take-down Defense
And there are a few others that would potentially make for good attributes like foot work, strength(this one should definitely be in there but I'm not sure how much it overlaps with striking and grappling). Also,should there actually be 2 separate categories in(Take-downs and grappling) instead of wrestling?
After we settle this, the next step is to assign numerical value to each attribute depending on the fighter. Either 1 to 10 or 1 to 100.
Here's my solution:
10-Arguably GOAT(if there's an individual who stands out as the single best ever only he will receive a 10)
9-Among the best ever
8-World Class
7-Solid
6-Above average
5-Average
4-Bellow average
3-shit for a fighter
2-civilian level
1-complete turd(it should be extremely difficult rating any fighter with this value)
After this thread reaches a decent conclusion, I'm gonna open a PART 2 where we actually assign value to fighters.
Thoughts?