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Grappling Technique You don't know a heel hook from a toe hold, and that's why you need to come here.

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Old 02-12-2013, 02:17 PM   #31
selfcritical

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Originally Posted by Uchi Mata View Post
You guys really think the lockdown is good? I can't get over a half guard system that requires me to kill my own hip mobility just to enter the main position. I've personally always found it annoying, but never all that dangerous.
I don't like it for the same reason (and because it's impossible to put a brace in while you're doing it), but there are clearly some leverage advantages and others play it well(and it was in judo for however long) so I assume it has merit but isn't pertinent to my personal game.

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Old 02-12-2013, 02:24 PM   #32
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Originally Posted by kietzmanc View Post
It has merit, but its not the end all be all. You never flatten yourself to work lock down it's more like "crap i messed up a long time ago and now I'm flat on my back." even then it's one option of many. It can be used to go to butterfly, 93 guard (my fav), and getting up to your knees. I use lockdown quite often but I never purposely flatten out to use it. In fact its pretty easy to set up the electric chair from 93 guard. I'll be on my side in 93 get my underhooks, plant my butterfly hook and use it straighten the leg out that i want to lockdown, establish the lockdown and proceed into the electric chair.
I love the lockdown, but cant really stay there for ever, just as a quick way to try to regain postion, also electric chair works quite well, i transition a lot from deep half to electric chair....

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Old 02-12-2013, 02:34 PM   #33
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As others have said, posture is the main key to avoiding the rubber guard in the first place. Also, KEEP YOUR HANDS OFF THE MAT.

If you do get caught in "mission control":



Push down and pass the knee of the leg that is not behind your neck. Keep pushing, pinning, stepping and circling to that side (in the above picture, towards us) until you've got your knee on top of his. From there, it's easy to pass to half guard.

I wouldn't waste a lot of time or energy trying to posture up against the leg behind your neck. I used to play some rubber guard, and very few guys could posture out of it once they were stuck, but I trained with a guy who could always pass it the way I described above.

Quote:
Originally Posted by Uchi Mata View Post
You guys really think the lockdown is good? I can't get over a half guard system that requires me to kill my own hip mobility just to enter the main position. I've personally always found it annoying, but never all that dangerous.
You start in the lock down, but you need to "whip up" and shrimp out before you go for most of the sweeps. I don't think it's the be all, but the 10th planet half guard system is pretty useful. I get the "old school" and "electric chair" sweeps all the time, and not just against newbs.

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Last edited by luckyshot; 02-12-2013 at 02:44 PM.
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Old 02-12-2013, 02:54 PM   #34
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I train at a 10th planet location and most people including our coach are not big rubber guard players. They have fairly standard no gi games with a balance between top game players and butterfly / half guard players.


I never really feel threatened by rubber guard but for me the key is do not put your hands on the mat, do not let them take the overhook on the side where their foot is creeping up. From there I will actually bait them into clearing my head with their foot, then immediately grab the foot with both hands and start rotating it towards me.

This basically puts them in an ankle lock that is easily escaped by letting you out of rubber guard.

Josh Barnett covers this escape in his Attacking the Guard video under the segment Snapping the Rubber Guard.

It used to be on youtube but I can't seem to find it anymore when I looked just now.

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Old 02-14-2013, 03:15 PM   #35
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Just got a chance to read it all now, thanks guys for all the input.

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Old 02-14-2013, 03:35 PM   #36
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There's a good trick you can do against someone that puts you in a rubber guard style technique. I heard it reffered to by neil melanson as being a duck under. What it is you dip your head slightly and bring your weight directly backwards, so your leaning backwards and what this does is slip you out of the guard because your going with the control he's exerting on you instead of trying to use muscle to break it. And it works great. This is the best I could find to explain what I mean at 33 second mark





Now you can also stack but staking forces you to play his game to a certain extent witch isn't the best to way to handle it and then you're stuck in his guard trying to break free.

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Old 02-14-2013, 04:48 PM   #37
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Rubberguard is just one path of moves in the 10P system, and kietzmanc said.

The 10P is spawned from BJJ, Machado BJJ to be precise, but it is NoGi and developed primarily for MMA. People seem to not understand that the 10P system is BJJ at the root.

That being said, pretty much any technique that you non-10P players use in BJJ is also in the 10P system, IF it will work in a " A guy is trying to punch you in the face" scenerio. If the NoGi BJJ moves will expose you to getting your face mashed in with MMA strikes, Eddie will not incorporate them.

Also take note that any practiced 10P rubber guard player is not static with that foot on the hip. We drill control drills at our club, where you partner-up with someone and put your partner in Mission Control, and he tries to break out while you try to maintain.

So you should know going into this that his "hip" foot will move depending on your body response: You pull back, he will heel hook your glute. You stack forward, he will push on your hip. You try to pass for side control, he will keep it on your side or go doublebagger. We don't just put our foot on the hip and leave it there. It's a dynamic tool.

Like others said, keep your hands off the mat and keep your posture up. I would also stress that you should t-rex your arms, and keep your elbows tight to your body at all times unless you are attacking.

If you get broken down and put into mission control, omoplata is not the end of the rubber guard. Watch out for chilldog/invisible collar (can be a submission by itself) leading into kung fu move and into gogoplata or locoplata. Plus there is other stuff I can't even think of because I have only been at this for about 8 months.

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Old 02-18-2013, 09:40 PM   #38
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Quote:
Originally Posted by MrGroundgame View Post
I have a tournament coming up and they just released the competitors list and I noticed I'd be going up against someone from a 10th planet gym. I've never faced someone who knew how to do a rubber guard. So when they get into mission control what are some good ways to get out of it and just neutralize it completely?
Thanks.
So how did it go?

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Old 02-19-2013, 12:09 PM   #39
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Originally Posted by Uchi Mata View Post
You guys really think the lockdown is good? I can't get over a half guard system that requires me to kill my own hip mobility just to enter the main position. I've personally always found it annoying, but never all that dangerous.
I prefer lockdown to full guard or half guard. Once you figure out how to slide your hips with it in, your ability to sweep improves greatly. Not a lot of subs from there but way more sweeps than full guard.

We actually have a "10th Planet" class at my gym. We have 10p drop ins several times a week at our other classes and some of them are pretty good. I beat there rubber guard 3 ways AFTER they have it locked in:

Mission control full guard - stand up log splitter. Very hard for them to hang on.

Mission control leg on hip - grab their ankle, slide it in front of my other hip then smash pass to the open side.

Mission control leg on hip - stuff pass and either step up or go top knee on belly. They have to address that and let go or I can get distance and get my posture back.

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